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Old Mar 04, 2008, 08:42 PM // 20:42   #921
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Quote:
Originally Posted by Hannes
/signed 4 it being made account based:

- Drunkard
- Sweet Tooth
- Treasure Hunter
- Wisdom


/notsigned for making it account based (ie keep it as it is currently, character based):

- Lightbringer
- Sunspear
- Asura
- Deldrimor
- Ebon Vanguard
- Norn
see i can live with that
but titles that are bound to PvE skills is a no-go to me
would all be too easy then
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Old Mar 04, 2008, 09:34 PM // 21:34   #922
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@BlackSephir: You're right, theres no way the OP would have been able to predict the PvE skills, no blaming him, but people seem to just go with the flow of /sign because all the earlier people (who signed when there was no downside) did so. Just making people aware of the new problems that would be caused.
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Old Mar 05, 2008, 12:54 AM // 00:54   #923
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Quote:
Originally Posted by Yoshikuni Mahsu
@BlackSephir: You're right, theres no way the OP would have been able to predict the PvE skills, no blaming him, but people seem to just go with the flow of /sign because all the earlier people (who signed when there was no downside) did so. Just making people aware of the new problems that would be caused.
Quite the contrary. I think you'll find that most people are /signing because of the PvE skills. Having success determined by time played in contrary to the guildwars driving philosophy.
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Old Mar 05, 2008, 02:28 PM // 14:28   #924
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The thing is that ANet considers characters instead of players when it comes to PvE grind titles.

And players do not like to character-grind.

They may account-grind, like with PvP titles, but most people hate to grind by character.

With characters, people want single achievements, like quests and missions made, not grind. Never grind.

Last edited by MithranArkanere; Mar 05, 2008 at 02:32 PM // 14:32..
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Old Mar 05, 2008, 03:03 PM // 15:03   #925
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Quote:
Originally Posted by MithranArkanere
With characters, people want single achievements, like quests and missions made, not grind. Never grind.
Then we should all only have 1 player slot then.
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Old Mar 05, 2008, 03:53 PM // 15:53   #926
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Quote:
Originally Posted by lyra_song
Then we should all only have 1 player slot then.
It would be nice, yes, one single customizable character. But too late for that, XD.
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Old Mar 05, 2008, 04:03 PM // 16:03   #927
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it would be nice... but the way it was designed i doubt this would be a good idea or happen for that matter
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Old Mar 05, 2008, 04:25 PM // 16:25   #928
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Quote:
Originally Posted by MithranArkanere
It would be nice, yes, one single customizable character. But too late for that, XD.
i was being sarcastic. :P

a single super customizeable character would not fit Guild Wars' style of gameplay or profession system.
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Old Mar 05, 2008, 04:53 PM // 16:53   #929
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/signed

I have 15 titles on one character, 4 on another, 2 on another and 1 on all the rest (started when factions came out so did protector on all characters there) It would be nice to combine all their treasure hunter, party, wisdom, etc titles together because 1) it would save tons of time moving un-id'd items from all my characters to my main 2) I would jump about 3 ranks instantly due to id's and opened chests on all my characters. Plus I would not have to mindlessly buttonmash ursan skills again to get the norn and deldrimore titles on my secondary character.
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Old Mar 05, 2008, 05:05 PM // 17:05   #930
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/signed

I have 17 chars... I hate having to grind that many times more just to get the same thing as someone who focuses on a single char.
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Old Mar 05, 2008, 08:08 PM // 20:08   #931
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Quote:
Originally Posted by lyra_song
i was being sarcastic. :P

a single super customizeable character would not fit Guild Wars' style of gameplay or profession system.
Of course not. That's because it's too late.

But for GW2 it could perfectly work a 'one character per race' system.
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Old Mar 22, 2008, 07:14 AM // 07:14   #932
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/signed x 20 times
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Old Mar 28, 2008, 02:08 PM // 14:08   #933
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i don't agree, this means you could create a brand new level 1 and have what... 15 max titles already. whats the point?

They are Character Based Titles because they are Titles that your particular Character has achieved.

Sorry, but do you fail to see....

EG..
Drunkard title... you drink on one character, how in anyway can you be a drunkard on another?

same with sweet tooth.

ALSO!

Sunspear/Norn/Asuran Rep Points etc...

these help you get through each game. Sunspear points you need to get your rank up to proceed through NF.

EotN points, you need to accumilate to use certain services through the game.

Which your one Character has gotten, not another.
If this were to take place you could have Max Ursan or whatever at a really low level, as good as that may sound it defeats the object of creating a character to go through the games properly.

Remember, They are Character Based Titles for a reason.
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Old Mar 28, 2008, 02:26 PM // 14:26   #934
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Quote:
Originally Posted by hallucinogenic
Drunkard title... you drink on one character, how in anyway can you be a drunkard on another?
What a fail, this can be said about EVERY title there is
"Hero title... you fight in HA on one character, how in anyway can you be a hero on another?"
Sorry, but you fail to see.

Quote:
Remember, They are Character Based Titles for a reason.
I'm sure someone, someday will tell us those reasons.
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Old Mar 28, 2008, 02:31 PM // 14:31   #935
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Quote:
Originally Posted by hallucinogenic
i don't agree, this means you could create a brand new level 1 and have what... 15 max titles already. whats the point?
Yes, what's the point in complaining about this? How does this affect YOUR gaming experience in the least?
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Old Mar 28, 2008, 02:31 PM // 14:31   #936
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I don't care about the title's themselves being accountwide. I would like to see the in game benefit's from the tittle's to be account wide. With this I mean skills, retention of lockpicks or salvages, ...

Keep the tittles and their storyline influence the way they are, but make all characters contribute to an 'allegiance with the norn etc' counter, which then influences the skills etc.

Remember, you had to be level 20 to get into eotn, and you still need to unlock the skills through quests. (Add skill quests for the other PvE only skills as well ?)

I'm currently taking my 5th, 6th and 7th characters through eotn. So far I have maxed all tittles on one character, 2 on another.

I'm not even considering getting them all on all 7, even though I'd really like to use some of the skills on some of the other characters.

In fact in stead of keeping me interested and playing the endless grind has made me put the game aside for now.
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Old Mar 28, 2008, 02:36 PM // 14:36   #937
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/signed for having drunkard, sweettooth and party animal account based.

As to the rest /unsigned.
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Old Mar 28, 2008, 03:05 PM // 15:05   #938
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Quote:
Originally Posted by Hannes
/signed 4 it being made account based:

- Drunkard
- Sweet Tooth
- Treasure Hunter
- Wisdom


/notsigned for making it account based (ie keep it as it is currently, character based):

- Lightbringer
- Sunspear
- Asura
- Deldrimor
- Ebon Vanguard
- Norn
/signed this
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Old Mar 28, 2008, 04:27 PM // 16:27   #939
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I'm not sure what all this discussion over r5 is for, the main issue this adresses is the current benefits of these titles and the SKILLS (yes skills, not weapons/armor/consumable crafting or even max titles) that come with them. If these titles did not offer such a great edge with their skills and inhert bonuses, no one would care about this suggestion. But take a look at the near thousand posts already in this thread, it's obviously an important issue.

Last edited by shru; Mar 28, 2008 at 04:30 PM // 16:30..
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Old Mar 30, 2008, 06:03 PM // 18:03   #940
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the only titles that i feel should be turned into account based are treasure hunter, wisdom, and skill hunter. all 3 titles have effects on your whole account, PvP or PvE so they should be account wide.

the rep titles in EoTN, lightbringer and sunspear should be lowered maybe 20% in an effort to promote using multiple characters if they are left to character based

its been said titles and grind is what will keep us interested til GW2, but having to stick to a single character may also drive people to boredom. making some titles account wide while lowering a few requirements on others might make it easier for all to want to play other characters or go for the titles on more then one character. people are more likely to leave the game from the boredom of playing the same character over and over then they would if they played multiple characters.
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